Welcome to Anatomy3D. I specialize in creating high-fidelity 3D characters and anatomical models tailored for the gaming industry.
With over 2 years of intensive experience in 3D modeling, texturing, and rigging, I bridge the gap between medical accuracy and artistic expression. My goal is to provide game developers with assets that are not only visually stunning but also technically robust and easy to integrate.
Years of
Models
Optimized low-poly and high-poly meshes with PBR textures ready for Unreal and Unity.
Detailed muscular and skeletal structures based on real-world medical references.
Properly rigged with IK/FK controls, ready to drop into your game engine.
Includes idle, combat, and walk cycles for instant usability in projects.